Graphic Design Benchmark -READ NOW →

Simulating
Creative Intelligence

We are building a substrate to train and evaluate AI models to be capable design partners across expressions of taste and consumption.

001 - The Problem

A story isn't consumed in one place.

It's met by different people, in different moments, on different terms.

SECTIONTHE PROBLEM
Every surfacesurfacea story lives on
has its own inhabitants,inhabitants
its own pace,paceand its own
rules of engagement.rules of engagement
002 - THE SOLUTION

What AI needs to become
a real design partner.

SECTIONSOLUTION
Understand the task

Understand the task

What is being asked, where it lives, and who it’s for.

Produce the design

Produce the design

With the right structure, tone, and constraints

Iterate on it

Iterate on it

Refine without resetting, adapting across contexts

003 - THE BENCHMARK

The Graphic Design Benchmark

Five categories. Forty-nine tasks. Four frontier models put through every step a designer takes — from reading a layout to producing one.

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1 / 49
Understanding
Generation

Aspect ratio classification

989 layouts

Partially solved

Predict canvas aspect ratio from nine categories from visual content alone.

Key finding

GPT-5.4 near-solves this (93.9%); all other models below 25%.

ModelAccuracyMacro-F1
Gemini-3.1-Flash-Lite0.2360.105
Gemini-3.1-Pro0.2450.085
GPT-5.40.9390.679
Claude Opus 4.60.0930.179
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Solved Partial Unsolved
004 - THE RESEARCH

What it takes to get there

A snapshot of our work to train AI to be a design partner:

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SECTIONTHE RESEARCH